- #Super mario galaxy 2 iso dolphin 720p
- #Super mario galaxy 2 iso dolphin 1080p
- #Super mario galaxy 2 iso dolphin full
- #Super mario galaxy 2 iso dolphin rar
- #Super mario galaxy 2 iso dolphin password
Only a minor graphic bug: the screen goes a bit darker in some scenes when a Boss get's pissed off and expels smoke through his nose or just get furious, but it gets back to normal right after. Finished the game using OpenGL backend with IRx2.5 16xAF and FXAA. Scaled EFB copy and Per-Pixel Lighting both checked.Ħ0FPS all the time with no dips and no sound issues (just volume variation sometimes) using the New DSPHLE plugin introduced in revision 4.0-1300.
#Super mario galaxy 2 iso dolphin 1080p
Other Hacks: Cache Display List, OpenCL Texture Decoder, Fast Depth Calculation, OpenMP Texture Decoder, Vertex Streaming Hack.DPS LLE Recompiler, DPSLLE on Separate Thread, XAudio2Ħ0 - 70FPS DX9 1080p (4x Internal res), No AA and AF at 16x. Scaled EFB Copy, Force Texture Filtering, Disable Fog, Per-Pixel Lighting. Use DX9, LLE audio, LLE on thread, Vbeam Speed Hack.Ħ0FPS and no audio stutter. Also, game is playable with a Dualshock 3 controller with the right mapping.Ĭonstant 60FPS and perfect audio in 1080p (with 4x internal res). For Grand Star levels (LLE required), it'll go down to as low as 75% speed, easily fixed by going DX9 and no AA. Solid 60FPS playing 1080p, Auto (Window Size), 4x AA & 16x AF DX11, Scaled EFB Copy, Disable Fog, Per-Pixel Lighting enabled Skip EFB access unchecked, EFB Copies -> Texture, Texture Cache -> Fast, all 'other' checked (except Disable Destination Alpha) DSP HLE XAudio2Ħ0FPS, plays like butter at 2560x1440px, 4x internal resolution, 4x AA, 16x AF, HLE XAudio2. Skipping destination alpha pass caused graphical issues, but all other hacks didn't seem to impede visual quality. Smooth 60FPS playing at 1080p with internal resolution set to 2x, with occasional drops during sequences where Mario flies between planets and high action shots, but generally it stays above 55FPS. Maybe because 'Framebuffer errors affect many configurations when using OpenGL' ? Please fix it ! =D Playable mostly 60FPS with drops to low 50 (minimum 83% game speed) at 1080p internal res at auto no AA LLE sound with vbeam on and idle skipping off to make sound smooth when game drop to 50FPS.įramerate usually block to 30FPS Max with and without filter, upscaling Max and other options it's exactly the same, 30FPS Max, it's very slow, sometimes the game play fullspeed few minutes =(, other game run fullspeed without problem. Playable stable 10FPS at 800圆00 internal res at 1.5x no AA or Anisotropic But with DSP-LLE the music lags extremely, that's why I play it with the DSP-HLE plugin unless I'm at GrandStar level.
At GrandStar-Levels it just worked with DSP-LLE plugin and not with DSP-HLE and XAudio2 back-end. Though CPU speed varies between 60% and 100%(In the most levels its 90%-100%, but in some the speed is about 60%-70% which leads to lagging).
#Super mario galaxy 2 iso dolphin 720p
Playable stable 60FPS at 720p internal resolution. at 2x, DSP-HLE, 40FPS in DSP-LLE (needed for Grand level stars) Playable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. Almost perfect emulation, game crashed randomly sometime
#Super mario galaxy 2 iso dolphin full
World 3 is slower than other worlds.ĭX11, full 1080p (internal res: auto, 1080p at fullscreen), FPS usually at fullspeed, rarely go under 50FPS. Anti Aliasing of any kind causes shadows and outlines to not be rendered properly.
Perfect in most areas while using DX11, 50-60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 16x Anisotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Perfect with DX11, 55-60FPS, Vsync enabled, EFB access enabled, XFB enabled Visually fine, 50% speed on D3D9 with fog off Perfect with DX11 Plug-in faster than DX9 in this game, 25~50FPS, disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance Super Mario Galaxy 2 on Dolphin (Wii and GameCube emulator) This title has been tested on the environments listed below: Test Entries Help us keep up! Join in and help us make this the best resource for Dolphin. The Dolphin Emulator Wiki needs your help!ĭolphin can play thousands of games, and changes are happening all the time. Keep up with Dolphin's continuing progress through the Dolphin Blog: October and November 2020 Progress Report. We've already had 13225 updates since Dolphin 5.0. For File Missing/Dead Links –> Request for Reupload.Check our notes, faq page, instructions Properly before you ask for help on the comment section.
#Super mario galaxy 2 iso dolphin rar
If the file is damaged or shows RAR CRC Error, re-download them.
#Super mario galaxy 2 iso dolphin password
No Password on any of those game files we’ve uploaded, all files are Password Free.Check the FAQ Page For Extract RAR (Multi) Parts Guide, Dont use comment.For Multi Part Games You need to download all parts.